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Sleeping Dogs | |
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Developer(s) | |
Publisher(s) |
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Director(s) | Roger Donaldson |
Producer(s) |
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Designer(s) | Mike Skupa |
Programmer(s) | Dave Roberts[3] |
Artist(s) | |
Writer(s) |
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Composer(s) | Jeff Tymoschuk[6] |
Engine | Proprietary engine with Havok physics |
Platform(s) | Microsoft Windows PlayStation 3 PlayStation 4 Xbox 360 Xbox One |
Release date(s) | |
Genre(s) | Action-adventure[9][10] |
Mode(s) | Single-player |
Distribution | Optical disc, download |
Gameplay centres on Shen's fighting, shooting and parkour abilities, and on gadgets that can be used for combat and exploration. Players must complete missions to unlock content and continue the story, but they may instead wander the game's open world and engage in both legal and criminal activities. The latter may incite a police response, the intensity of which is controlled by a "heat" system. Actions such as fighting, driving and racing grant Shen statistical rewards and earn the player achievements.
Sleeping Dogs 's difficult and prolonged development began in 2008. The game was announced in 2009 as part of the True Crime series but was cancelled by Activision Blizzard in 2011, as a result of the project's delays and budget issues. Six months later, Square Enix bought the publishing rights and renamed the game Sleeping Dogs, without the True Crime license, but considered a spiritual successor. During development, United Front staff visited Hong Kong to conduct field research for the visual environments and sound.
Upon its release in 2012, the game received positive reviews for its combat, voice acting, experience system and depiction of the city; but its graphics, camera, and animations were criticised. Within one year, the game had sold over 1.5 million copies. New outfits, missions and add-ons, as well as three expansion packs, were released as downloadable content in the six months following the game's debut. A remastered version, subtitled Definitive Edition, was released in October 2014 for Microsoft Windows, PlayStation 4 and Xbox One. It features improved graphical resolution and gameplay, setting and audiovisual quality changes based on community feedback.[11] A spinoff, Triad Wars, is in development and is set to be released in early 2015.