Grand Theft Auto V
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Grand Theft Auto V | |
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Developer(s) | Rockstar North[a] |
Publisher(s) | Rockstar Games |
Distributor(s) | Take-Two Interactive |
Producer(s) | Leslie Benzies[2] Imran Sarwar[3] |
Designer(s) | Leslie Benzies Imran Sarwar |
Programmer(s) | Adam Fowler[4] |
Artist(s) | Aaron Garbut[5] |
Writer(s) | Dan Houser Rupert Humphries Michael Unsworth[6] |
Composer(s) |
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Series | Grand Theft Auto |
Engine | RAGE, with Euphoria and Bullet |
Platform(s) | Microsoft Windows PlayStation 3 PlayStation 4 Xbox 360 Xbox One |
Release date(s) | PlayStation 3, Xbox 360 17 September 2013[b] PlayStation 4, Xbox One 18 November 2014 Microsoft Windows 14 April 2015 |
Genre(s) | Action-adventure |
Mode(s) | Single-player, multiplayer |
Distribution | Optical disc, download |
The game is played from either a third-person or first-person view[c] and its world is navigated on foot or by vehicle. Players control the three lead protagonists throughout the single-player mode, switching between them both during and outside of missions. The story is centred on the heist sequences, and many of the missions involve shooting and driving gameplay. Players who commit crimes may incite a response from law enforcement agencies, measured by a "wanted" system that governs the aggression of their response. Grand Theft Auto Online, the online multiplayer mode, lets up to 30 players explore the open world and engage in cooperative or competitive game matches.
Development began in 2009, soon after the release of Grand Theft Auto IV. The development team envisioned Grand Theft Auto V as a spiritual successor to many of their previous projects, such as Red Dead Redemption and Max Payne 3. The game's use of three lead protagonists is a break from series tradition—a design choice from the developers to innovate on the core structure of its predecessors. As part of their research for the open world, the developers conducted field research around California throughout development and captured footage for the design team. Development duties were shared between many of Rockstar's studios worldwide.
Following its announcement in October 2011, Grand Theft Auto V was widely anticipated. It was acclaimed by many reviewers, with praise particularly directed at its multiple protagonist design, open-ended gameplay and technical advancements. Critics were polarised by a scene depicting torture and the game's treatment of women. Some labelled the game inherently violent and misogynistic. Grand Theft Auto V broke industry sales records and became the fastest-selling entertainment product in history, earning US$800 million in its first day and US$1 billion in its first three days. Considered one of the most significant titles of the seventh generation of video games, the game won year-end accolades, including Game of the Year awards from several gaming publications.